In DefInjected, we see RelationsTab.xml (note, same name as in the main Defs folder) which simply contains: īeziehung zwischen Fraktionen und Kolonisten Looking under mod/Languages/German there are two folders, DefInjected and Keyed. Mod/Defs/MainButtonDefs/RelationsTab.xml contains: I looked a bit more using Fluffy's Relationships Tab as an example. Drop me a message if you don't get better help within a couple of days and I'll see what more I can find out. There's a bunch of modders in this sub who can give you far better answers than I, especially regarding the Languages/LanguageName/Keyed/ functionality. If it can be added to any mod and is part of Rimworld itself, you'd want to do that instead of the above option. Hopefully someone else in this thread can resolve that. This indicates there is some way of adding languages as an option of the mod without changing the core mod files themselves, but I don't know if that is dependent on how the mod creator built their mod or if it's something that can easily be done for any mod, including those that by default come without that structure. This contains a bunch of folders named after various languages, and seems to store certain parts of the definition xmls to be used as variables. Do NOT change the Name variable within the tag, that will break all the things.Īll this said, some mods (including Wall Lights) have a Languages directory in the mod root folder. The tags you'd be looking for would likely be and. I'd edit /Defs/ThingsDefs_Buildings/MurWallLight.xml to change the in-game item names and descriptions. I'd then edit some of About/About.xml to change the name and description you see in the Mod Manager screen. This will be a lot easier with non-steam rimworld installs because the mods won't be renamed to random numbers. I'm no expert, but I think it would involve going into the mod folder, identifying strings that appear in game (names, descriptions etc.) and translating them.įor instance (I use rimworld with steam) I'd go to steamapps/workshop/content/294100/ (the steam ID number for Rimworld), then look in the various numbered folders till I find the mod I want (let's say 1423699208 more commonly known as "Wall Light"). r/RimWorldStreams - For all of your videos and streams needs r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. So a little help would be appreciated.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. But like I said, I don't know how to mod. I'm sure to someone who knows what they're doing this looks unfathomably stupid. NAME hates violence and refuses to participate in it. I tried putting this in the Singular trait Def folder Is it possible to make a trait that prohibits a skill? I tried the best I could to make a trait, but the game just kicks my shin in response. I noticed only backstories can prohibit or make certain skills uncapable in a pawn. I can't mod for my life, but I've been so desperate for a "Pacifist" trait that I've dug around the files to try to at least learn how they're set up.
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